﻿using UnityEngine;
using System.Collections;
using DICE_GS;

public class GameStartButton : MonoBehaviour {

    void OnClick()
    {
        PC_OP_GAME_START packet = new PC_OP_GAME_START();

        //CNetworkManager.Instance.SendPacket(packet.Protocol, packet.GetParam());
		CNetworkManager.Instance.SendPacket(packet);
    }
}
